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{
	_class = "CPostProcessData"
	m_layers = 
	[
		{
			_class = "CBloomLayer"
			m_name = "Bloom 1"
			m_nOpacityPercent = 100
			m_bVisible = true
			m_pLayerMask = null
			m_params = 
			{
				m_blendMode = "BLOOM_BLEND_SCREEN"
				m_flBloomStrength = 1.998
				m_flScreenBloomStrength = 0.1261
				m_flBlurBloomStrength = 1.0
				m_flBloomThreshold = 2.842
				m_flBloomThresholdWidth = 1.661
				m_flSkyboxBloomStrength = 1.0
				m_flBloomStartValue = 1.0
				m_flBlurWeight = 
				[
					0.1999, 0.1999, 0.1999, 0.1999,
					0.5234,
				]
				m_vBlurTint = 
				[
					[ 1.0, 1.0, 1.0 ],
					[ 1.0, 1.0, 1.0 ],
					[ 1.0, 1.0, 1.0 ],
					[ 1.0, 1.0, 1.0 ],
					[ 1.0, 1.0, 1.0 ],
				]
			}
		},
		{
			_class = "CToneMappingLayer"
			m_name = "Tone Mapping 1"
			m_nOpacityPercent = 100
			m_bVisible = true
			m_pLayerMask = null
			m_params = 
			{
				m_flExposureBias = 0.0
				m_flShoulderStrength = 0.0
				m_flLinearStrength = 0.001
				m_flLinearAngle = 0.001
				m_flToeStrength = 1.0
				m_flToeNum = 1.0
				m_flToeDenom = 1.0
				m_flWhitePoint = 1.498557
				m_flLuminanceSource = 0.0
				m_flExposureBiasShadows = 0.0
				m_flExposureBiasHighlights = 0.0
				m_flMinShadowLum = 0.0
				m_flMaxShadowLum = 0.5
				m_flMinHighlightLum = 2.0
				m_flMaxHighlightLum = 8.0
			}
			m_bUseLocalTonemapOperator = true
		},
	]
}